Daedalus – SitRep #11

This week there’s been further development of the first level whitebox and some new environment mockups. We’ve also started to implement human soldier AI enemies and playable human characters, although we aim to show this in a future SitRep as it’s in a very early phase.

Environment and Asset Mockups

Sam has been working on transforming concept images to 3D environment mockups. Below is artwork of a lab scene which has been fleshed out into 3D. The 3D work helps to demonstrate the layered nature of the environments, with even small rooms having various routes through them.

2D Concept Art of a lab environment
3D mockup of the same area

Additionally Sam has begun concepting smaller details in the environment, such as the keypad below:


Level One Whitebox Progress

The Construction Site has been developed further from last week and a few new buildings have been added, namely the Tank Hangar and Civilian Accommodation.

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Part of the construction site. This area will server as the tutorial area as it has plenty of space for the player to get to grips with the handling, and no security to stop them
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View into the construction site from outside. The construction site will also feature as a multiplayer level
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The entrance to the tank hangar
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The back of the tank hangar and one of the pipeline trenches
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Underneath the civilian accommodation building

One Week to DrinkUp!



DrinkUp! is on Thursday, so there’s a week left to get a ticket if you’re able to get to The Printworks in Manchester from 19:00 onward. Currently there are just shy of two hundred attendees so it will to be a great opportunity to meet tons of game devs and service providers. Grab a ticket here!

Thanks for reading! More to follow next week…

Published by

Jack Bognar

Designer at Prospect Games

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