Unreal 4 December GameJam

It’s been a long long time since I posted here due to a lot of exciting things happening. I’ll post things more regularly at the start of next year as we have plenty we’re keeping under wraps that we will show. Despite this, and as we’re easing off for the Christmas break, we thought we’d enter the Unreal Engine December GameJam. This month’s theme is “What’s in the box?”, to which we answered “stupid and crazy”. The gamejam was four days in total and I’m pleased with how we managed to get most of… Read More

Daedalus – Sitrep #9

This week we’ve updated the basement level with AI and objectives, added a new quadcopter model and started developing exterior building tiles. Quadcopter Model Updated We’ve added one of the concepts Sam made into the game, and already things look significantly better! We are still nailing down how the final quadcopter will look, so expect to see more concepts soon. You can see a 3D view of the model here. Outdoor Environment I’ve started creating basic tiles for exterior structures. These will become more detailed and specific over time but it already allows for rapid prototyping… Read More

Daedalus – SitRep #7

A shorter update this week as we’ve spent most of it focussing on adding the computer hacking minigame. We’ve also recently started whiteboxing of the first level of the campaign mode. Cracking Mode The quadcopter the player controls in Daedalus is fragile, vulnerable and has no offensive capabilities. In order to complete certain tasks it is necessary for the player to hack into computers and terminals and use these to their advantage. However, being a secure facility, most of the computers are protected from hacking attempts. In order to successfully hack a computer, the player… Read More