Daedalus – SitRep #11

This week there’s been further development of the first level whitebox and some new environment mockups. We’ve also started to implement human soldier AI enemies and playable human characters, although we aim to show this in a future SitRep as it’s in a very early phase. Environment and Asset Mockups Sam has been working on transforming concept images to 3D environment mockups. Below is artwork of a lab scene which has been fleshed out into 3D. The 3D work helps to demonstrate the layered nature of the environments, with even small rooms having… Read More

Daedalus – Sitrep #10

This week we’ve been working on a lot of behind the scenes fixes, optimisations and have revamped the AI behaviour to be more efficient. As well as this we have some really cool mockups that Sam’s been working on and the initial whitebox for what will become the first level of Daedalus. Environment Mockups Sam’s been working on some initial environment mockups. Although they’re a work in progress they already create a strong sense of atmosphere and serve to display the style we are aiming for in the environments. The first two pictures are screenshots… Read More

Daedalus – Sitrep #9

This week we’ve updated the basement level with AI and objectives, added a new quadcopter model and started developing exterior building tiles. Quadcopter Model Updated We’ve added one of the concepts Sam made into the game, and already things look significantly better! We are still nailing down how the final quadcopter will look, so expect to see more concepts soon. You can see a 3D view of the model here. Outdoor Environment I’ve started creating basic tiles for exterior structures. These will become more detailed and specific over time but it already allows for rapid prototyping… Read More