Daedalus – Sitrep #6

This week we have added some placeholder audio, set the AI up to factor shadows and sound into their detection process, added a directional threat detector to the HUD, and added a new AI NPC to the game, in the form of the Civilian class. New AI NPC – Civilian We’ve added a Civilian NPC who will alert nearby Guard Dogs if they spot the player, then run and hide while the Guard Dogs move in for the kill. We aim to have three types of civilians in the final game, the Engineer (who will… Read More