Daedalus – SitRep #7

A shorter update this week as we’ve spent most of it focussing on adding the computer hacking minigame. We’ve also recently started whiteboxing of the first level of the campaign mode. Cracking Mode The quadcopter the player controls in Daedalus is fragile, vulnerable and has no offensive capabilities. In order to complete certain tasks it is necessary for the player to hack into computers and terminals and use these to their advantage. However, being a secure facility, most of the computers are protected from hacking attempts. In order to successfully hack a computer, the player… Read More

Daedalus – Sitrep #6

This week we have added some placeholder audio, set the AI up to factor shadows and sound into their detection process, added a directional threat detector to the HUD, and added a new AI NPC to the game, in the form of the Civilian class. New AI NPC – Civilian We’ve added a Civilian NPC who will alert nearby Guard Dogs if they spot the player, then run and hide while the Guard Dogs move in for the kill. We aim to have three types of civilians in the final game, the Engineer (who will… Read More

Daedalus – SitRep #5

Arriving a day later than promised, here is this week’s Daedalus update! We’ve been recording videos of the game to flesh out the state of the game so I will be linking to those as soon as they go up throughout the next few weeks. In terms of progress, we have a new light/shadow detection meter, area information, new jeep vehicle and additions to AI behaviour. Light/Dark Meter We’ve added a Splinter Cell/Theif esque light detection system which allows players to hide in shadows. The number in the top left of the… Read More