Daedalus – SitRep #4

We’ve been working on a varied set of tasks this last week, with the main additions being vehicles, environment art assets, as well as improved menu/HUD, new AI behaviors and Split Screen Co-op. Vehicles One new entity the player will be able to hack are vehicles. In the world of Daedalus most vehicles will be self driven, and as such can be hacked into and commandeered. This will prove to be a useful way of travelling large distances without attracting too much suspicion, or for creating diversions. We may also implement challenge modes that utilize these… Read More

Deadalus – SitRep #3

This week has been an interesting one for us as we have started to set up AI behaviour and Split Screen multiplayer gamemodes. The feel of the game is starting to come through now that the player has an unpredictable threat to evade, so we will soon move on to creating the greyboxes of the story mode environments and begin fine tuning how the game will play. Enemy AI During the last week we began working on basic enemy AI using the Guard Dog that was set up the week before. The AI… Read More

Daedalus – SitRep #2

This week has been a busy time for us as we prepared the game for it’s first showing at Gamebridge in Middlesbrough on Wednesday. It was a great event, met a load of people I’ve never met before and caught up with a few familiar faces. Also caught a glimpse of some really cool games I’d never seen before, and saw the progress of some I’ve already played (such as the brilliant Gang Beasts). The reception to the Daedalus build we had was really positive, so thanks to all who dropped by and gave it… Read More