Unreal 4 December GameJam

It’s been a long long time since I posted here due to a lot of exciting things happening. I’ll post things more regularly at the start of next year as we have plenty we’re keeping under wraps that we will show.

Despite this, and as we’re easing off for the Christmas break, we thought we’d enter the Unreal Engine December GameJam. This month’s theme is “What’s in the box?”, to which we answered “stupid and crazy”. The gamejam was four days in total and I’m pleased with how we managed to get most of our ideas into the game.


Our entry, Unbox,  sees players control a cardboard box gone mad as it careens around warehouses and bizarre floating worlds, causing damage, explosions and leaving wreckage and presents in it’s wake. The game supports up to four players and Oculus VR for the most immersive cardboard nightmare simulation yet created. Details on the gamejam itself can be found here.

Download the game here and have fun!

Merry Christmas!


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Daedalus – SitRep #8

It’s been an exciting week for us as we have two new team members on the project; Christopher Jack (programmer) and Samuel Smith (artist). With them we can now begin to up the ante on new content and visuals. As well as this we’ve rebuilt the quadcopter handling model and improved the basement level shown last week.

Quadcopter Handling

Tim has rebuilt the quadcopter to behave in a much more realistic manner, with more detailed and accurate physics forces being applied to it.


The quadcopter now auto levels properly, making collisions easier to recover from. This is now representative of how the quadcopter will feel in the finished game, with balancing, polish and optimization remaining.

Quadcopter Concepts

With our new team members we can focus more attention on areas that need polish and content. For instance, Sam has been fleshing out concepts for the quadcopter, as shown below:


Environment Update

As shown last week, I’ve been working on a small area that we will use to refine the art style and experiment with gameplay mechanics.

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The player’s objective in this area is to infiltrate a sealed lab. All entrances are locked, but if the player explores the ventilation shafts they can find openings from which they can remotely hack the door controls, allowing access into the room. There are multiple ways into the lab, each with their own pro’s and cons, so exploration is key.

The player can hack a door control panel from the vent below
Then the player can enter through the unlocked door

Drink Up! 

Also, in case you missed it last week, Update Events will be hosting DrinkUp! at The Printworks in Manchester on the 9th October, so visit the Eventbrite page here to grab a ticket, meet game devs and see cool indie games!

That’s it for this week’s update! Thanks for checking out the game, more to follow next week!