Unreal 4 December GameJam

It’s been a long long time since I posted here due to a lot of exciting things happening. I’ll post things more regularly at the start of next year as we have plenty we’re keeping under wraps that we will show. Despite this, and as we’re easing off for the Christmas break, we thought we’d enter the Unreal Engine December GameJam. This month’s theme is “What’s in the box?”, to which we answered “stupid and crazy”. The gamejam was four days in total and I’m pleased with how we managed to get most of… Read More

Daedalus – SitRep #8

It’s been an exciting week for us as we have two new team members on the project; Christopher Jack (programmer) and Samuel Smith (artist). With them we can now begin to up the ante on new content and visuals. As well as this we’ve rebuilt the quadcopter handling model and improved the basement level shown last week. Quadcopter Handling Tim has rebuilt the quadcopter to behave in a much more realistic manner, with more detailed and accurate physics forces being applied to it. The quadcopter now auto levels properly, making collisions easier to recover from. This… Read More