Daedalus – SitRep #5

Arriving a day later than promised, here is this week’s Daedalus update! We’ve been recording videos of the game to flesh out the state of the game so I will be linking to those as soon as they go up throughout the next few weeks. In terms of progress, we have a new light/shadow detection meter, area information, new jeep vehicle and additions to AI behaviour. Light/Dark Meter We’ve added a Splinter Cell/Theif esque light detection system which allows players to hide in shadows. The number in the top left of the… Read More

Daedalus – SitRep #4

We’ve been working on a varied set of tasks this last week, with the main additions being vehicles, environment art assets, as well as improved menu/HUD, new AI behaviors and Split Screen Co-op. Vehicles One new entity the player will be able to hack are vehicles. In the world of Daedalus most vehicles will be self driven, and as such can be hacked into and commandeered. This will prove to be a useful way of travelling large distances without attracting too much suspicion, or for creating diversions. We may also implement challenge modes that utilize these… Read More